


You can also reverse time, so if you suffered an incapacitating attack or fell into the pit of spikes accidentally you can simply reverse time and try again. The dagger can be used in fights to give you the advantage, like freezing the enemy to the spot or to slow time down giving aiding you to see oncoming attacks. Battles also have to have some thought put into them, as some enemies use different weapons and can move faster, and can block different attacks and that. Fights in this aren't just a case of tearing your way through enemy after enemy. Combat is the other main gameplay element, and while it can be quite repetitive, it is just as acrobatic as the environment puzzles. And an early mishap by the Prince sees the Maharajah's defence system come alive, adding a new twist to puzzles. The game is split into two different gameplay elements, as the areas you face become more like logic puzzles as you try to figure out'How would I reach that distant ledge?' or 'How do I get to that switch while avoiding the traps?' Seeing your plan fall into action is immensely satisfying. While the idea of using the environment to your advantage has been around for a while, POP does it completely differently. Animation is amazing throughout, the Prince diving off ledges and running along walls with grace.

HDR lighting is used to great effect, shining through the windows of dusty corridors or illuminating the sky in a burning sunrise. Controlling him as he dangles from precarious ledges manoeuvring his way around the massive architecture is a sight in itself away from the amazing graphics. And it also succeeds in drawing you completely into the Prince's tale. This opening scene serves as the 'turorial' level, and teaches you all the basics you'll need to advance. The Prince retrieves it for his father, and the story leads on from there. you know, who has invaded the grand palace of his rival in search of the ultimate treasure: the Dagger of Time, locked away inside the treasure vault of the city.

The game is absolutely flawless in it's design. Indeed, in the end I didn't buy it at all, instead I just borrowed it off my sis about a year ago. If I made one bad choice in my life it's that I didn't buy this game sooner.
